Photoshop is essentially an image-based painting program that can produce a wide variety of realistic, stylized or painterly materials - which may or may not be seamless. Typically, materials made with Photoshop will appear differently in different rendering engines. This cannot be said of materials made with Photoshop. In fact, they will have the same appearence in any PBR rendering engine - regardless of the identity of the engine (Corona, Arnold, Maxwell Render, Maverick Render, Octane, etc.). I'm going to talk about Substance Designer only, not Substance Painter, which is a totally different application - assuming that Substance Designer versus Photoshop is the core of the original question.Ī quick answer to the question is that the essential difference between Substance Designer and Photoshop is that Substance Designer produces materials that are "photo-realistic" and will appear to be "photo-realistic" in all "photorealistic rendering engines ("PBR"). So, I'd like to take a crack at answering this question. OK, I am a long-time Maya model-builder who has used Photoshop(for a long, long time) and Substance Designer for about as long as it has been in existence, and who has written tutorials for both. I also still use Photoshop every day so like I said each tool is useful for its specific purposes. I purchased a copy of both when they were still perpetual, probably some of the best 2 tools I own and I use them every day. That's just the basics really but Substance tools are great for automation, PBR workflow, optimization, the list is extensive.Ĭheck a few youtube videos if you haven't used it before and decide for yourself since you already know Photoshop so you have an understanding of how it compares. The benefits of Designer/Painter is that you are working in 3D while making/painting your textures. Painter has the ability to bring in your Designer materials since they are both made originally by the same company. I think Substance Painter should be also on your list of software to learn since that comes with great tools for baking (occlusion/normal/heights) etc. Photoshop is for painting, Designer is for procedural creation (like any node software) for materials/textures.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |